home :: environmental modeling

Environmental Modeling

I've been using 3dsMax and Photoshop for about 15 months now, and few things give me more pleasure than watching a shell of a game-space come alive as it's properly lit and populated with detailed objects. My biggest disappointment is that I didn't learn how to use these tools ten years ago.

These are a few of the models that I built and textured for my "SteamLondon" and "Technomancy" projects. Each model has two views - a rendered model view and a "composite" view that shows the model (i) rendered and textured, (ii) rendered without a texture, and (iii) as a wireframe. You can view the SteamLondon models in situ, as well as concept art for some of the models. You can also view the Technomancy models in the Paris level.

click to view screenshots larger:

Astromechanical Tool:
Astromechanical Tool Astromechanical Tool Comp
Bookcase with Books:
Bookcase with Books Bookcase with Books Comp
Lab Machinery 02:
Lab Machinery 02 Lab Machinery 02 Comp
Lab Machinery 03:
Lab Machinery 03 Lab Machinery 03 Comp
Gothic-Victorian Lamp:
Gothic-Victorian Lamp Gothic-Victorian Lamp Comp
Blackboard:
Blackboard Blackboard Comp
Sofa:
Sofa Sofa Comp
Formal Double Doors:
Formal Double Doors Formal Double Doors Comp
Technomancy Building 04:
Technomancy Building 04 Technomancy Building 04 Comp
Technomancy Building 07:
Technomancy Building 07 Technomancy Building 07 Comp
Turret:
Turret Turret Comp