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Environmental Modeling
I've been using 3dsMax and Photoshop for about 15 months now, and few things give me more pleasure than watching a shell of a game-space come alive as it's properly lit and populated with detailed objects. My biggest disappointment is that I didn't learn how to use these tools ten years ago.
These are a few of the models that I built and textured for my "SteamLondon" and "Technomancy" projects. Each model has two views - a rendered model view and a "composite" view that shows the model (i) rendered and textured, (ii) rendered without a texture, and (iii) as a wireframe. You can view the SteamLondon models in situ, as well as concept art for some of the models. You can also view the Technomancy models in the Paris level.
click to view screenshots larger:
Astromechanical Tool: |
Bookcase with Books: |
Lab Machinery 02: |
Lab Machinery 03: |
Gothic-Victorian Lamp: |
Blackboard: |
Sofa: |
Formal Double Doors: |
Technomancy Building 04: |
Technomancy Building 07: |
Turret: |




