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Red Wake
MAP:
Cannibal IslandENGINE:
FAKK2 (Radiant)PROJECT DURATION:
6 monthsMY ROLE:
Concept; BSP block-out and detail work; texturing; level scripting; enemy placement and pathing; mesh placement; lighting.click to view screenshots larger:
These are screenshots of "Cannibal Island," a single-player map that I worked on for Red Wake. Designed, planned, and developed in six months by a team of thirteen Guildhall students, Red Wake is a pirate-themed total-conversion of Heavy Metal: FAKK 2. I created the concept for "Cannibal Island" and did the block-out, lighting, entity placement, most of the BSP-construction, and some of the scripting for the level, while two other level designers assisted with some of the detail BSP creation and scripting. The biggest challenge in creating Cannibal Island was trying to create a natural environment in a level editor with no terrain features. I resolved this by creating a rough BSP path for the actual gameplay area and creating three large terrain sections in 3dsMax for the surrounding terrain.
You can see a five-minute movie about Red Wake that we used to present the game to industry here: http://guildhall.smu.edu/work/Media/RedWake.wmv, and you can view the level design document for "Cannibal Island" here: Cannibal Island level design document (1.36MB pdf).




