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Current Level Design Projects

Samurai Legend: The Art of War

MAP:

Festival Night

ENGINE:

Half-Life 2 (Hammer)

PROJECT DURATION:

6 months (to be completed June 2005)

MY ROLE:

Concept, BSP block-out and detail work, texturing, creation of approximately 12 static meshes, mesh placement.

click to view screenshots larger:

Samurai Legend Samurai Legend Samurai Legend Samurai Legend
Samurai Legend Samurai Legend

These are screenshots of the in-progress "Festival Night" map on which I'm working for Samurai Legend, an Asian-themed multiplayer mod for Half Life 2 that combines Counter-Strike-style objective-based gameplay with MMORPG-style combat. I'm working with another level designer to create "Festival Night," a multiplayer map, which will be set in a moonlit, medieval-era Asian city after a festival has occurred. As of March 2005, we've completed the block-out and I'm almost halfway done with the first pass at detail-BSP creation, texturing, and lighting.

Assault on a Strider Base Map-Pack

MAP:

Strider Hanger

ENGINE:

Half-Life 2 (Hammer)

PROJECT DURATION:

6 months (to be completed June 2005)

MY ROLE:

Concept, BSP block-out and detail work, texturing, scripting, enemy placement and pathing, entity and mesh placement, lighting.

click to view screenshots larger:

Strider Hanger Strider Hanger Strider Hanger Strider Hanger
Strider Hanger Strider Hanger Strider Hanger Strider Hanger
Strider Hanger Strider Hanger Strider Hanger Strider Hanger

These are screenshots of "Strider Hanger," a Half-Life 2 level on which I'm currently working. In "Strider Hanger," the player will infiltrate a Strider hanger and attempt to take control of the hanger's control center so that the resistance can hijack several Striders. As of March 2005, I've completed the BSP-construction, texturing, lighting, and skybox creation. I'll be implementing gameplay and special visual effects over the next three months. "Strider Hanger" will be one of four levels to be included in a map-pack that will be released in June 2005.