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2D Projects

Asylum: Descent into Madness

MAP:

Asylum

ENGINE:

Scrolling Game Development Kit

PROJECT DURATION:

2 months

MY ROLE:

Concept, level design, scripting and gameplay implementation, assisted with environmental tiles.

click to view screenshots larger:

Asylum Asylum Asylum Asylum

This is a small 2D student project that I completed with artist Dan Scanio in our first term at the Guildhall. After we came up with the concept, Dan created the majority of the art while I implemented the gameplay and created a level using the freeware Scrolling Game Development Kit. You can download Asylum from the Scrolling Game Development Kit Projects page at http://gamedevprj.sourceforge.net/.

Santiago

MAP:

Santiago Mine

ENGINE:

Scrolling Game Development Kit

PROJECT DURATION:

3 days

MY ROLE:

Level Design, scripting and gameplay implementation.

click to view screenshots larger:

Santiago Santiago Santiago Santiago

This is another 2D project that I created at the Guildhall. In order to assist a team that was having problems with their project, I replaced the team's level designer three days before the end of the school term and, utilizing graphics created by Sam Arguez, created a game largely from scratch in a 60-hour period so that Sam's art could be evaluated in an industry review at the Guildhall.