home :: level design :: 2D games
2D Projects
Asylum: Descent into Madness
MAP:
AsylumENGINE:
Scrolling Game Development KitPROJECT DURATION:
2 monthsMY ROLE:
Concept, level design, scripting and gameplay implementation, assisted with environmental tiles.click to view screenshots larger:
This is a small 2D student project that I completed with artist Dan Scanio in our first term at the Guildhall. After we came up with the concept, Dan created the majority of the art while I implemented the gameplay and created a level using the freeware Scrolling Game Development Kit. You can download Asylum from the Scrolling Game Development Kit Projects page at http://gamedevprj.sourceforge.net/.
Santiago
MAP:
Santiago MineENGINE:
Scrolling Game Development KitPROJECT DURATION:
3 daysMY ROLE:
Level Design, scripting and gameplay implementation.click to view screenshots larger:
This is another 2D project that I created at the Guildhall. In order to assist a team that was having problems with their project, I replaced the team's level designer three days before the end of the school term and, utilizing graphics created by Sam Arguez, created a game largely from scratch in a 60-hour period so that Sam's art could be evaluated in an industry review at the Guildhall.




