DREW MURRAY Level Designer www.monsterdrew.com 6201 Windhaven Parkway, Apt. 1821 Plano, Texas 75093 Cell Phone - 214.454.9736 drew@monsterdrew.com SKILLS • Level Editors – UnrealEd, Radiant, and Hammer World Editor. • Environmental Modeling and Texturing Tools – 3dsMax and Photoshop. • Scripting – Proficient with manually-entered (Radiant-style) and menu-based (Hammer-style) scripting methodology. • Traditional 2D Art Skills – Drawing, painting, and photography. • MS Office – Word, Visual Sourcesafe, Project. • Very Strong Written and Verbal Communication Skills – I have very strong writing and verbal communication skills from working as an attorney for four years. LEVEL DESIGN SKILLS • BSP block-out and detail geometry • Static mesh creation • Materials and shaders • Lighting • Optimization • Level and gameflow planning • Gameplay / trigger systems • Enemy placement and pathing • Scripting • Concept and design documentation WORK EXPERIENCE SAMURAI LEGEND – Level Designer / Environmental Artist • Creating “Festival” map using Hammer World Editor for Samurai Legend, an Asian-themed multiplayer mod for Half Life 2. ASSAULT ON A STRIDER BASE MAP-PACK – Level Designer • Creating “Strider Hanger,” a single-player Half-Life 2 map. RED WAKE – Lead Level Designer / Student Producer • Designed and created “Cannibal Island” level for Red Wake, a single-player total-conversion of FAKK2. • Oversaw thirteen-person team of artists, level designers, and programmers in creation of Red Wake, including creating team documentation and schedules. STEAM LONDON –Level Designer / Environmental Artist • Built, textured, and lit “Steam London” map in FAKK2 as a showcase for a collection of static meshes that I created. • Created approximately 60 static meshes for “SteamLondon” map. TECHNOMANCY - Level Designer / Environmental Artist • Designed “ONS-Paris,” a multiplayer-map for Technomancy, an Unreal Tournament 2004 mod. • Won an honorable mention for FPS-mod in the “Make Something Unreal” competition and the Guildhall was a winner in the Educational Category based on Technomancy and another mod. JONES DAY, Attorney, New York, New York • Worked long hours and under intense pressure as a corporate attorney for one of the world’s largest law firms for four years. EDUCATION THE GUILDHALL AT SMU, Dallas, Texas Anticipated graduation, concentrating in Level Design, June 2005 • Studying level design, game design, environmental modeling, and drawing. • Student council president • Awarded IGDA Student scholarship to attend Game Developers Conference 2005. PARSONS SCHOOL OF DESIGN and THE NEW SCHOOL, New York, New York • Attended classes on 3ds Max modeling and animation, Photoshop, and photography. SOUTHERN METHODIST UNIVERSITY, DEDMAN SCHOOL OF LAW, Dallas, Texas Juris Doctor, cum laude, May 1999 • SMU Law Review Association – Staff Member 1997-98; Articles Editor 1998-99 UNIVERSITY OF TEXAS AT AUSTIN, Austin, Texas Bachelor of Fine Arts, Studio Art, July 1994 • Selected to exhibit at University of Texas Student Art Show, Spring 1994 • Merit Scholarship Awards in Painting/Drawing and Photography, 1993-94